
As seen in seventeenth- and eighteenth-century temple murals and literature, the phra men was historically depicted as a space in which diverse social groups were brought together but hierarchically segregated. In A Tale of Two Crematoria: Funeral Architecture and the Politics of Representation in Mid-Twentieth-Century Bangkok, Lawrence Chua examines literary, pictorial, and architectural representations of the monumental crematoria from which powerful, meritorious people were historically dispatched to the upper echelons of the cosmos. Together, the two crematoria played an important role in representing new forms of national belonging in the twentieth century that were consistent with older conceptions of social hierarchy. After the overthrow of the absolute monarchy in 1932, the sanctity of Sanam Luang was challenged when a controversial crematorium for commoners who died defending Siam's nascent constitution was built in the area once reserved for royalty. Modeled on Mount Meru, the center of the Vedic and Buddhist cosmos, ephemeral structures like this drew on the Traiphum phra ruang, a fourteenth-century text that elaborated the hierarchical structure of the universe and the exalted place of royalty within it. TL DR - It isn't popular because it is a game as much as it is popular because it is (subjectively) a funny joke about games.In 1926, the remains of Siam's last absolute monarch were cremated on Bangkok's royal parade grounds, Sanam Luang, in a highly decorated ceremonial pyre known as the phra merumat or phra men. Then hopefully get another giggle at how pompous the song is when put at the end of a really silly simple thing. You are expected to go through it and hopefully find the humor in how simple it was and how simple they TOLD you it was. Nobody thinks you AREN'T going to get through it. Nobody expects you to NOT be able to win. It is the comedy equivalent of the screaming maze game. It isn't a game so much as it is a joke about games. Why is this game popular? Because it is funny.

The game looks like a flash game from the early 2000s - the song is produced and at a high enough bitrate as to be crisp and clear and not just idle credits music.

It over discusses everything you did in the game, and then continues to inform you about your other options. Why? Because the song is longer than the game. In the end though, the killer of it is the song. The fact that the game is precisely what it tells you and then reinforces that with no other commentary makes it the surprise. Games aren't supposed to be as simple as dumb as they tell us right from the moment we read the title. Or you keep getting to the rope, but finding out it is the wrong one and your correct rope is in another castle.

If the game was called You Have To Burn The Rope - you might expect that you first have to find the rope and find a way to get fire. Gamers don't expect it to be that simple. The instructions on your way to the chamber reinforce this one, stupidly simple idea. In this situation, the title of the game acts as the tutorial. There is a notorious running problem with games holding your hand too long and tutorials going on forever. Along the way the game tells you what's going to happen. The game is called 'You Have To Burn The Rope'.
